Action Doom 2: Urban Brawl 1.2.1 fixes


There were some concerning GZDoom errors in the prior release that needed to be fixed to future-proof (as best as one can) Action Doom 2 from breaking in future releases. This update fixes those errors being dumped as well as cleans up other issues that community members found. Barring any game-breaking bugs, this will be the final release and the one uploaded to idgames.

  • Objects like trashcans can be thrown like enemies including individual tires from each stack (yes, Ralphis, the basketball can be thrown too)
  • Hugo boss reworked; features new attack to provide increased challenge
  • Kicking made uniform across most melee weapons: key added (reload key) for throwing knives/shuriken alt attacks.
  • GZDoom console errors being dumped by bad scripts in map01
  • Graphical & sound glitches related to running as a pwad
  • Grabbing & throwing code cleanup
  • Difficulty balancing regarding enemy damage/pushback/health
  • Repaired broken sniper code (could simply run to the end of the map)
  • Chandeliers no longer fall on your head from the ground pound explosion
  • Winter glitch preventing door from closing
  • Enemies now alerted in bossrush and map07
  • Brass knuckle uppercut damage increased
  • Dogs stuck in farmhouse
  • Cutscene sfx overplaying one another
  • Electrocution artwork for all skins
  • Fixed tube mechanics to function like the katana
  • Improper sounds playing during enemy attacks
  • HUD weapon items overlaying one another
  • Replaced missing sfx for items/secret in iwad
  • Includes sfxthx credits document in the wad as per creative commons license
  • New tutorial graphic teaching players about the ‘kick’ command
  • Future-proofed throwing mechanics by having alternate states for large/small objects
  • Tons of other mistakes

Files

action2.zip 99 MB
Aug 26, 2021
UrbanBrawlWin64.zip 110 MB
Aug 26, 2021

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